using UnityEngine; public class SpeedSetting : MonoBehaviour { public GUIStyle Normal; public RealWaterSpeedManager speedManager; private float native_width = 1920f; private float native_height = 1080f; private void OnGUI() { float x = (float)Screen.width / native_width; float y = (float)Screen.height / native_height; GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f)); GUI.Label(new Rect(57.6f, 453.59998f, 288f, 43.2f), "Speed: ", Normal); speedManager.Speed = GUI.HorizontalSlider(new Rect(153.59999f, 462.24f, 288f, 32.399998f), speedManager.Speed, 0f, 100f); } }