using UnityEngine; using UnityEngine.UI; public class ShowImageByControl : MonoBehaviour { public GameManager.ControllerType showIfControlType; private Image currentImage; private void Start() { currentImage = GetComponent(); } private void Update() { if (showIfControlType == GameManager.Instance.controllerType) { if (!currentImage.enabled) { currentImage.enabled = true; } } else if (currentImage.enabled) { currentImage.enabled = false; } } }