using UnityEngine; using UnityEngine.SceneManagement; public class SceneAndURLLoader : MonoBehaviour { private PauseMenu m_PauseMenu; private void Awake() { m_PauseMenu = GetComponentInChildren(); } public void SceneLoad(string sceneName) { m_PauseMenu.MenuOff(); SceneManager.LoadScene(sceneName); } public void LoadURL(string url) { Application.OpenURL(url); } }