using UnityEngine; public class SPrefsExampleUsage : MonoBehaviour { private int playerProgress; private void Start() { if (SPrefs.HasKey("PlayerProgress")) { playerProgress = SPrefs.GetInt("PlayerProgress"); Debug.Log("Player progress on this device: " + playerProgress); } else { playerProgress = 0; Debug.Log("No player progress found. Start application again, please!"); } MakeProgress(); } private void MakeProgress() { playerProgress++; SPrefs.SetInt("PlayerProgress", playerProgress); SPrefs.Save(); Debug.Log("Progress saved!"); } }