using System.Collections; using Obi; using UnityEngine; public class RuntimeRopeGeneratorUse : MonoBehaviour { public ObiCollider pendulum; private RuntimeRopeGenerator rg; public IEnumerator Start() { rg = new RuntimeRopeGenerator(); yield return rg.MakeRope(base.transform, Vector3.zero, 1f); rg.AddPendulum(pendulum, Vector3.up * 0.5f); } public void Update() { if (Input.GetKey(KeyCode.W)) { rg.ChangeRopeLength(0f - Time.deltaTime); } if (Input.GetKey(KeyCode.S)) { rg.ChangeRopeLength(Time.deltaTime); } } }