using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; namespace Rewired.UI.ControlMapper { public interface ICustomSelectable : ICancelHandler, IEventSystemHandler { Sprite disabledHighlightedSprite { get; set; } Color disabledHighlightedColor { get; set; } string disabledHighlightedTrigger { get; set; } bool autoNavUp { get; set; } bool autoNavDown { get; set; } bool autoNavLeft { get; set; } bool autoNavRight { get; set; } event UnityAction CancelEvent; } }