using Cinemachine; using UnityEngine; public class PlayerCameraController : MonoBehaviour { private CinemachineVirtualCamera vcam; [SerializeField] private float previousFov; private void Start() { } private void OnEnable() { } private void OnDisable() { } private void FPlayer_OnZoomCameraDisable() { if ((!FScriptsHandler.Instance.m_chatManager || !FScriptsHandler.Instance.m_chatManager.IsChatOpen) && !InputManager.isEagleEye) { vcam.m_Lens.FieldOfView = previousFov; } } private void FPlayer_OnZoomCameraEnable() { previousFov = vcam.m_Lens.FieldOfView; vcam.m_Lens.FieldOfView -= 25f; } }