using HeathenEngineering.Scriptable; using UnityEngine; namespace HeathenEngineering.Serializable.Demo { public class ExampleReferencingAVariable : MonoBehaviour { public BoolReference useAsAConstant; public BoolReference useAsAReference; private void Start() { Debug.Log("The constant value is " + useAsAConstant.Value); Debug.Log("The constant value is " + useAsAReference.Value); } } }