using QFSW.QC; using UnityEngine; public class DebugTools : MonoBehaviour { [SerializeField] private QuantumConsole quantumConsoleObj; public static bool IsDebugMode; private void Start() { IsDebugMode = false; } private void Update() { if (GameManager.IsDevModeAllowed && !IsDebugMode) { quantumConsoleObj.gameObject.SetActive(value: true); IsDebugMode = true; } if (!GameManager.IsDevModeAllowed && IsDebugMode) { quantumConsoleObj.gameObject.SetActive(value: false); IsDebugMode = false; } Singleton.Instance.IsInputEnabled = !quantumConsoleObj.IsActive; } }