using Obi; using UnityEngine; [RequireComponent(typeof(ObiRope))] public class CursorController : MonoBehaviour { private ObiRopeCursor cursor; private ObiRope rope; public float minLength = 0.1f; public float speed = 1f; private void Start() { rope = GetComponent(); cursor = GetComponent(); } private void Update() { if (Input.GetKey(KeyCode.W) && cursor != null && rope.restLength > minLength) { cursor.ChangeLength(rope.restLength - speed * Time.deltaTime); } if (Input.GetKey(KeyCode.S) && cursor != null) { cursor.ChangeLength(rope.restLength + speed * Time.deltaTime); } if (Input.GetKey(KeyCode.A)) { rope.transform.Translate(Vector3.left * Time.deltaTime, Space.World); } if (Input.GetKey(KeyCode.D)) { rope.transform.Translate(Vector3.right * Time.deltaTime, Space.World); } } }