using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; namespace Cooldhands { public class UICursorStandaloneInputModule : UICursorInputModule, IUICursor { [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] public enum InputMode { Mouse = 0, Buttons = 1 } [Tooltip("Should the hardware pointer be hidden?")] [SerializeField] private bool m_HideHardwarePointer; private float referenceResolutionWidth = 800f; private float m_PrevActionTime; private Vector2 m_LastMoveVector; private int m_ConsecutiveMoveCount; private Vector2 m_LastMousePosition; private Vector2 m_MousePosition; private GameObject m_CurrentFocusedGameObject; private PointerEventData m_InputPointerEvent; private GameObject m_lastGameObjectOver; [SerializeField] private string m_SubmitButton = "Submit"; [SerializeField] private string m_CancelButton = "Cancel"; [SerializeField] private float m_InputActionsPerSecond = 10f; [SerializeField] private float m_RepeatDelay = 0.5f; [SerializeField] [FormerlySerializedAs("m_AllowActivationOnMobileDevice")] private bool m_ForceModuleActive; [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] public InputMode inputMode => InputMode.Mouse; [Obsolete("allowActivationOnMobileDevice has been deprecated. Use forceModuleActive instead (UnityUpgradable) -> forceModuleActive")] public bool allowActivationOnMobileDevice { get { return m_ForceModuleActive; } set { m_ForceModuleActive = value; } } public bool HideHardwarePointer { get { return m_HideHardwarePointer; } set { m_HideHardwarePointer = value; Cursor.visible = !value; } } public bool forceModuleActive { get { return m_ForceModuleActive; } set { m_ForceModuleActive = value; } } public float inputActionsPerSecond { get { return m_InputActionsPerSecond; } set { m_InputActionsPerSecond = value; } } public float repeatDelay { get { return m_RepeatDelay; } set { m_RepeatDelay = value; } } public string submitButton { get { return m_SubmitButton; } set { m_SubmitButton = value; } } public string cancelButton { get { return m_CancelButton; } set { m_CancelButton = value; } } public Vector2 CursorPosition { get { if (m_cursor != null) { return m_cursor.RectTransform.position; } return Vector2.zero; } set { SetCursorPosition(value); } } protected UICursorStandaloneInputModule() { } private bool ShouldIgnoreEventsOnNoFocus() { OperatingSystemFamily operatingSystemFamily = SystemInfo.operatingSystemFamily; if ((uint)(operatingSystemFamily - 1) <= 2u) { return true; } return false; } protected override void OnEnable() { UICursorController.current = this; base.OnEnable(); } protected override void OnDisable() { UICursorController.current = null; base.OnDisable(); } protected override void OnClickPress() { m_cursor.OnClick(); } public void SetCursorPosition(Vector2 position) { m_CursorPosition = position; SetCursorBounds(); m_cursor.RectTransform.position = m_CursorPosition; } public override void UpdateModule() { if ((Cursor.visible && m_HideHardwarePointer) || (!Cursor.visible && !m_HideHardwarePointer)) { Cursor.visible = !m_HideHardwarePointer; } if (m_cursor == null) { Debug.LogError("UICursorStandaloneInputModule: The cursor has not been set"); base.enabled = false; return; } float num = (float)Screen.width * m_cursor.m_Speed / referenceResolutionWidth; m_CursorPosition += num * new Vector2(m_inputX, m_inputY) * Time.unscaledDeltaTime; SetCursorBounds(); m_cursor.RectTransform.position = m_CursorPosition; if (!base.eventSystem.isFocused && ShouldIgnoreEventsOnNoFocus()) { if (m_InputPointerEvent != null && m_InputPointerEvent.pointerDrag != null && m_InputPointerEvent.dragging) { ReleaseMouse(m_InputPointerEvent, m_InputPointerEvent.pointerCurrentRaycast.gameObject); } m_InputPointerEvent = null; } else { m_LastMousePosition = m_MousePosition; m_MousePosition = base.input.mousePosition; } } private void ProcessOverGameObject(PointerEventData pointerEvent) { if (pointerEvent != null && IsPointerOverGameObject(pointerEvent.pointerId)) { if (m_lastGameObjectOver != pointerEvent.pointerCurrentRaycast.gameObject) { GameObject eventHandler = ExecuteEvents.GetEventHandler(pointerEvent.pointerCurrentRaycast.gameObject); if (eventHandler == null) { eventHandler = ExecuteEvents.GetEventHandler(pointerEvent.pointerCurrentRaycast.gameObject); } if (eventHandler != null) { m_cursor.ClickableElement = pointerEvent.pointerCurrentRaycast.gameObject; } else { m_cursor.ClickableElement = null; } m_cursor.OnClickableElementChanged(); m_lastGameObjectOver = pointerEvent.pointerCurrentRaycast.gameObject; } } else { if (m_lastGameObjectOver != null) { m_cursor.ClickableElement = null; m_cursor.OnClickableElementChanged(); } m_lastGameObjectOver = null; } } private void ReleaseMouse(PointerEventData pointerEvent, GameObject currentOverGo) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); GameObject eventHandler = ExecuteEvents.GetEventHandler(currentOverGo); if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler); } else if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.dropHandler); } pointerEvent.eligibleForClick = false; pointerEvent.pointerPress = null; pointerEvent.rawPointerPress = null; if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler); } pointerEvent.dragging = false; pointerEvent.pointerDrag = null; if (currentOverGo != pointerEvent.pointerEnter) { HandlePointerExitAndEnter(pointerEvent, null); HandlePointerExitAndEnter(pointerEvent, currentOverGo); } m_InputPointerEvent = pointerEvent; } public override bool IsModuleSupported() { if (!m_ForceModuleActive && !base.input.mousePresent) { return base.input.touchSupported; } return true; } public override bool ShouldActivateModule() { if (!base.ShouldActivateModule()) { return false; } bool flag = m_ForceModuleActive; flag |= base.input.GetButtonDown(m_SubmitButton); flag |= base.input.GetButtonDown(m_CancelButton); flag |= GetClickButtonDown(); flag |= !Mathf.Approximately(GetHorizontalAxis(), 0f); flag |= !Mathf.Approximately(GetVerticalAxis(), 0f); flag |= !Mathf.Approximately(GetScrollAxis(), 0f); flag |= !Mathf.Approximately(base.input.GetAxisRaw(m_HorizontalAxis), 0f); flag |= !Mathf.Approximately(base.input.GetAxisRaw(m_VerticalAxis), 0f); flag |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0f; if (base.input.mousePresent) { flag |= base.input.GetMouseButtonDown(0); } if (base.input.touchCount > 0) { flag = true; } return flag; } public override void ActivateModule() { if (base.eventSystem.isFocused || !ShouldIgnoreEventsOnNoFocus()) { base.ActivateModule(); m_MousePosition = base.input.mousePosition; m_LastMousePosition = base.input.mousePosition; GameObject gameObject = base.eventSystem.currentSelectedGameObject; if (gameObject == null) { gameObject = base.eventSystem.firstSelectedGameObject; } base.eventSystem.SetSelectedGameObject(gameObject, GetBaseEventData()); } } public override void DeactivateModule() { base.DeactivateModule(); ClearSelection(); } public override void Process() { if (!base.eventSystem.isFocused && ShouldIgnoreEventsOnNoFocus()) { return; } bool flag = SendUpdateEventToSelectedObject(); if (!ProcessTouchEvents()) { ProcessMouseEvent(); } if (base.eventSystem.sendNavigationEvents) { if (!flag) { flag |= SendMoveEventToSelectedObject(); } if (!flag) { SendSubmitEventToSelectedObject(); } } } private bool ProcessTouchEvents() { for (int i = 0; i < base.input.touchCount; i++) { Touch touch = base.input.GetTouch(i); if (touch.type != TouchType.Indirect) { bool pressed; bool released; PointerEventData touchPointerEventData = GetTouchPointerEventData(touch, out pressed, out released); ProcessTouchPress(touchPointerEventData, pressed, released); if (!released) { ProcessOverGameObject(touchPointerEventData); ProcessMove(touchPointerEventData); ProcessDrag(touchPointerEventData); } else { RemovePointerData(touchPointerEventData); } } } return base.input.touchCount > 0; } protected void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released) { GameObject gameObject = pointerEvent.pointerCurrentRaycast.gameObject; if (pressed) { OnClickPress(); pointerEvent.eligibleForClick = true; pointerEvent.delta = Vector2.zero; pointerEvent.dragging = false; pointerEvent.useDragThreshold = true; pointerEvent.pressPosition = pointerEvent.position; pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast; DeselectIfSelectionChanged(gameObject, pointerEvent); if (pointerEvent.pointerEnter != gameObject) { HandlePointerExitAndEnter(pointerEvent, gameObject); pointerEvent.pointerEnter = gameObject; } GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.pointerDownHandler); if (gameObject2 == null) { gameObject2 = ExecuteEvents.GetEventHandler(gameObject); } float unscaledTime = Time.unscaledTime; if (gameObject2 == pointerEvent.lastPress) { if (unscaledTime - pointerEvent.clickTime < 0.3f) { int clickCount = pointerEvent.clickCount + 1; pointerEvent.clickCount = clickCount; } else { pointerEvent.clickCount = 1; } pointerEvent.clickTime = unscaledTime; } else { pointerEvent.clickCount = 1; } pointerEvent.pointerPress = gameObject2; pointerEvent.rawPointerPress = gameObject; pointerEvent.clickTime = unscaledTime; pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler(gameObject); if (pointerEvent.pointerDrag != null) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag); } m_InputPointerEvent = pointerEvent; } if (released) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); GameObject eventHandler = ExecuteEvents.GetEventHandler(gameObject); if (pointerEvent.pointerPress == eventHandler && pointerEvent.eligibleForClick) { ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler); } else if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.ExecuteHierarchy(gameObject, pointerEvent, ExecuteEvents.dropHandler); } pointerEvent.eligibleForClick = false; pointerEvent.pointerPress = null; pointerEvent.rawPointerPress = null; if (pointerEvent.pointerDrag != null && pointerEvent.dragging) { ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler); } pointerEvent.dragging = false; pointerEvent.pointerDrag = null; ExecuteEvents.ExecuteHierarchy(pointerEvent.pointerEnter, pointerEvent, ExecuteEvents.pointerExitHandler); pointerEvent.pointerEnter = null; m_InputPointerEvent = pointerEvent; } } protected bool SendSubmitEventToSelectedObject() { if (base.eventSystem.currentSelectedGameObject == null) { return false; } BaseEventData baseEventData = GetBaseEventData(); if (base.input.GetButtonDown(m_SubmitButton)) { ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.submitHandler); } if (base.input.GetButtonDown(m_CancelButton)) { ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.cancelHandler); } return baseEventData.used; } private Vector2 GetRawMoveVector() { Vector2 zero = Vector2.zero; zero.x = base.input.GetAxisRaw(m_HorizontalAxis); zero.y = base.input.GetAxisRaw(m_VerticalAxis); if (base.input.GetButtonDown(m_HorizontalAxis)) { if (zero.x < 0f) { zero.x = -1f; } if (zero.x > 0f) { zero.x = 1f; } } if (base.input.GetButtonDown(m_VerticalAxis)) { if (zero.y < 0f) { zero.y = -1f; } if (zero.y > 0f) { zero.y = 1f; } } return zero; } protected bool SendMoveEventToSelectedObject() { float unscaledTime = Time.unscaledTime; Vector2 rawMoveVector = GetRawMoveVector(); if (Mathf.Approximately(rawMoveVector.x, 0f) && Mathf.Approximately(rawMoveVector.y, 0f)) { m_ConsecutiveMoveCount = 0; return false; } bool flag = Vector2.Dot(rawMoveVector, m_LastMoveVector) > 0f; if (flag && m_ConsecutiveMoveCount == 1) { if (unscaledTime <= m_PrevActionTime + m_RepeatDelay) { return false; } } else if (unscaledTime <= m_PrevActionTime + 1f / m_InputActionsPerSecond) { return false; } AxisEventData axisEventData = GetAxisEventData(rawMoveVector.x, rawMoveVector.y, 0.6f); if (axisEventData.moveDir != MoveDirection.None) { ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler); if (!flag) { m_ConsecutiveMoveCount = 0; } m_ConsecutiveMoveCount++; m_PrevActionTime = unscaledTime; m_LastMoveVector = rawMoveVector; } else { m_ConsecutiveMoveCount = 0; } return axisEventData.used; } protected void ProcessMouseEvent() { ProcessMouseEvent(0); } [Obsolete("This method is no longer checked, overriding it with return true does nothing!")] protected virtual bool ForceAutoSelect() { return false; } protected void ProcessMouseEvent(int id) { MouseState mousePointerEventData = GetMousePointerEventData(id); MouseButtonEventData eventData = mousePointerEventData.GetButtonState(PointerEventData.InputButton.Left).eventData; m_CurrentFocusedGameObject = eventData.buttonData.pointerCurrentRaycast.gameObject; ProcessMousePress(eventData); ProcessMove(eventData.buttonData); ProcessDrag(eventData.buttonData); ProcessOverGameObject(eventData.buttonData); ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData); ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData); ProcessMousePress(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData); ProcessDrag(mousePointerEventData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData); if (!Mathf.Approximately(eventData.buttonData.scrollDelta.sqrMagnitude, 0f)) { ExecuteEvents.ExecuteHierarchy(ExecuteEvents.GetEventHandler(eventData.buttonData.pointerCurrentRaycast.gameObject), eventData.buttonData, ExecuteEvents.scrollHandler); } } protected bool SendUpdateEventToSelectedObject() { if (base.eventSystem.currentSelectedGameObject == null) { return false; } BaseEventData baseEventData = GetBaseEventData(); ExecuteEvents.Execute(base.eventSystem.currentSelectedGameObject, baseEventData, ExecuteEvents.updateSelectedHandler); return baseEventData.used; } protected void ProcessMousePress(MouseButtonEventData data) { PointerEventData buttonData = data.buttonData; GameObject gameObject = buttonData.pointerCurrentRaycast.gameObject; if (data.PressedThisFrame()) { buttonData.eligibleForClick = true; buttonData.delta = Vector2.zero; buttonData.dragging = false; buttonData.useDragThreshold = true; buttonData.pressPosition = buttonData.position; buttonData.pointerPressRaycast = buttonData.pointerCurrentRaycast; DeselectIfSelectionChanged(gameObject, buttonData); GameObject gameObject2 = ExecuteEvents.ExecuteHierarchy(gameObject, buttonData, ExecuteEvents.pointerDownHandler); if (gameObject2 == null) { gameObject2 = ExecuteEvents.GetEventHandler(gameObject); } float unscaledTime = Time.unscaledTime; if (gameObject2 == buttonData.lastPress) { if (unscaledTime - buttonData.clickTime < 0.3f) { int clickCount = buttonData.clickCount + 1; buttonData.clickCount = clickCount; } else { buttonData.clickCount = 1; } buttonData.clickTime = unscaledTime; } else { buttonData.clickCount = 1; } buttonData.pointerPress = gameObject2; buttonData.rawPointerPress = gameObject; buttonData.clickTime = unscaledTime; buttonData.pointerDrag = ExecuteEvents.GetEventHandler(gameObject); if (buttonData.pointerDrag != null) { ExecuteEvents.Execute(buttonData.pointerDrag, buttonData, ExecuteEvents.initializePotentialDrag); } m_InputPointerEvent = buttonData; } if (data.ReleasedThisFrame()) { ReleaseMouse(buttonData, gameObject); } } protected GameObject GetCurrentFocusedGameObject() { return m_CurrentFocusedGameObject; } } }