using UnityEngine; namespace Cooldhands.UICursor.Example { public class UICursorCustomInputSystem : UICursorStandaloneInputModule { protected override float GetHorizontalAxis() { return Input.GetAxis(base.horizontalAxis); } protected override float GetVerticalAxis() { return Input.GetAxis(base.verticalAxis); } protected override float GetScrollAxis() { return Input.GetAxisRaw(base.scrollAxis); } protected override bool GetClickButtonDown() { if (!Input.GetButtonDown(base.clickButton)) { return Input.GetButtonDown(base.submitButton); } return true; } protected override bool GetClickButtonUp() { if (!Input.GetButtonUp(base.clickButton)) { return Input.GetButtonUp(base.submitButton); } return true; } } }