using UnityEngine; using UnityEngine.UI; public class ControllBar : MonoBehaviour { public Image[] bars; [Range(-1f, 1f)] public float value; private void Start() { } private void Update() { if (value > 0f) { bars[1].fillAmount = value; bars[0].fillAmount = 0f; } else if (value < 0f) { bars[0].fillAmount = Mathf.Abs(value); bars[1].fillAmount = 0f; } else { bars[0].fillAmount = 0f; bars[1].fillAmount = 0f; } } }