using UnityEngine; public class CollisionNodeDescription : MonoBehaviour { public GUIStyle Style; public RealWater WaterPlane; private float native_width = 1920f; private float native_height = 1080f; private void OnGUI() { float x = (float)Screen.width / native_width; float y = (float)Screen.height / native_height; GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f)); GUI.depth = 10; GUI.Box(new Rect(38.399998f, 32.399998f, 576f, 108f), ""); GUI.Label(new Rect(57.6f, 43.2f, 288f, 151.2f), "White = Normal Water Collider \n\nGray = Collision Nodes ", Style); } }