using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; public Vector3 offset; public float SmoothSpeed = 1f; private void Update() { Vector3 b = target.position + offset; Vector3 position = Vector3.Lerp(base.transform.position, b, SmoothSpeed * Time.deltaTime); base.transform.position = position; base.transform.LookAt(target); } }