using System; using UnityEngine; [Serializable] public class AdaptiveSimulationSettings { [Tooltip("If enabled the position of the simulation zone will attempt to adapt to the direction of movement of the main input.")] public bool useAdaptivePosition; [Tooltip("How much of a position offset to apply to the simulation zone.")] public int adaptiveOffset = 50; [Tooltip("The minimum change in collision position to count as movement.")] public int adaptiveTollerance; }