using UnityEngine; public class WaterRiverSet : MonoBehaviour { public BoxCollider boxCollider; [Tooltip("siła prądu")] public float PowerCurrent = 1f; private void Start() { } private void Update() { } private void OnDrawGizmos() { Gizmos.DrawWireCube(base.transform.position, boxCollider.bounds.size); } private void OnTriggerStay(Collider other) { if (other.TryGetComponent(out var component)) { component.ForceByWaterCurrent(base.transform.forward, PowerCurrent); } } }