using System; using UnityEngine; namespace UltimateWater { [Serializable] [AddComponentMenu("Ultimate Water/Water Volume Add")] public sealed class WaterVolumeAdd : WaterVolumeBase { protected override void Register(Water water) { if (water != null) { water.Volume.AddVolume(this); } } protected override void Unregister(Water water) { if (water != null) { water.Volume.RemoveVolume(this); } } } }