using UnityEngine; namespace UltimateWater { public class ResolutionAttribute : PropertyAttribute { private readonly int _RecommendedResolution; private readonly int[] _Resolutions; public int RecommendedResolution => _RecommendedResolution; public int[] Resolutions => _Resolutions; public ResolutionAttribute(int recommendedResolution, params int[] resolutions) { _RecommendedResolution = recommendedResolution; _Resolutions = resolutions; } } }