using UnityEngine; using UnityEngine.UI; public class TutorialPopUpItem : MonoBehaviour { public Text titleText; public Text contentText; public Text ClosePopUpText; public GameObject CloseGamepadButtonImage; public GameObject ImageContent1; public GameObject ImageContent2; public GameObject closePopUpImage; public GameObject imageContainer; public Animator animator; private float closeTimer; private void Start() { } private void Update() { if (GameManager.Instance.controllerType == GameManager.ControllerType.GamePad) { ClosePopUpText.text = LanguageManager.Instance.GetText("KEYBINDS_PRESS_BUTTON"); CloseGamepadButtonImage.SetActive(value: true); } else { CloseGamepadButtonImage.SetActive(value: false); ClosePopUpText.text = LanguageManager.Instance.GetText("SPACE_TO_CLOSE"); } closeTimer += Time.unscaledDeltaTime; closePopUpImage.SetActive(value: true); animator.SetTrigger("Text"); if (GameManager.Instance.player.GetButtonDown("MouseClick") || GameManager.Instance.player.GetButtonDown("jumping") || GameManager.Instance.player.GetButtonDown("quickMenu")) { TutorialManager.Instance.CloseTutorialUpPopUp(); } } }