using TriangleNet.Geometry; namespace TriangleNet.IO { public class InputTriangle : ITriangle { internal int[] vertices; internal int label; internal double area; public int ID { get { return 0; } set { } } public int Label { get { return label; } set { label = value; } } public double Area { get { return area; } set { area = value; } } public InputTriangle(int p0, int p1, int p2) { vertices = new int[3] { p0, p1, p2 }; } public Vertex GetVertex(int index) { return null; } public int GetVertexID(int index) { return vertices[index]; } public ITriangle GetNeighbor(int index) { return null; } public int GetNeighborID(int index) { return -1; } public ISegment GetSegment(int index) { return null; } } }