using UnityEngine; using UnityEngine.UI; public class TournamentRewardPopUpItem : MonoBehaviour { public Text tournamentNameText; public Text positionText; public Text cashText; public Text rankingpointsText; public int position; public int cash; public int rankingPoints; public string tournamentName = ""; private void Start() { int num = position + 1; cashText.text = cash.ToString(); rankingpointsText.text = rankingPoints.ToString(); positionText.text = num.ToString(); tournamentNameText.text = tournamentName; } private void Update() { } public void CollectButton() { if (position == 0) { Singleton.Instance.GetCurrentPlayerData().PlayerTournamentsWon++; } GameManager.Instance._playerData.AddSubPlayerCashValue(cash); GameManager.Instance._playerData.AddSubPlayerRankingPoints(rankingPoints); GameManager.Instance.PlayOnClickSound(); Object.Destroy(base.gameObject); } }