using UnityEngine; public class ToggleFoliage : MonoBehaviour { public GameObject[] foliageObjects; public void TurnOffFoliage() { GameObject[] array = foliageObjects; for (int i = 0; i < array.Length; i++) { array[i].SetActive(value: false); } } public void TurnOnFoliage() { GameObject[] array = foliageObjects; for (int i = 0; i < array.Length; i++) { array[i].SetActive(value: true); } } }