using System; using UnityEngine; using UnityEngine.UI; public class ShopPackagePage : MonoBehaviour { public Text itemName; public Text itemPrice; public Text itemPriceOff; public Text statsLabel; public Text statsValue; public Button buyButton; public Button addToBasketButton; public ShopManager.Categories category; public int itemID; public string sortName = "ALL"; public float itemPriceValue; public Color overPriceColor = Color.red; public Transform packageItemsContent; private ShopManager shopManager; public int levelReq; public static event Action OnUIBuyGlobal; public static event Action OnUIAddBasketGlobal; private void Start() { shopManager = UnityEngine.Object.FindObjectOfType(); SetButtonsByLevelAndPrice(); } public void SetButtonsByLevelAndPrice() { if ((itemPriceValue > Singleton.Instance.GetCurrentPlayerData().PlayerCash || levelReq > Singleton.Instance.GetCurrentPlayerData().PlayerLevel) && !Singleton.Instance.IsCurrentlySandbox()) { itemPrice.color = overPriceColor; buyButton.interactable = false; addToBasketButton.interactable = false; } else { itemPrice.color = Color.white; buyButton.interactable = true; addToBasketButton.interactable = true; } } private void Update() { } public void AddToBasket() { Singleton.Instance.GetCurrentPlayerData().PlayerShopBasket.AddToBasket(category, itemID, itemPriceValue, sortName); shopManager.UpdatebasketCounter(); ShopPackagePage.OnUIAddBasketGlobal?.Invoke(); UnityEngine.Object.FindObjectOfType().UpdateMyBasket(); } public void BuyItemOneByButton() { shopManager.BuyItem(category, itemID, 1, itemPriceValue, sortName); ShopPackagePage.OnUIBuyGlobal?.Invoke(); GameManager.Instance.ShowMessagePopup(LanguageManager.Instance.GetText("BUY_ONE_DONE"), shopManager.transform, deleteLast: true); } public void Show3DModel() { shopManager.Show3Dmodel(category, itemID); } }