using UnityEngine; using UnityEngine.UI; public class ShopPackageItem : MonoBehaviour { public Text nameText; public Text amountText; public int index; public GameManager.ItemType itemType; public int itemID; private ShopManager shopManager; private ShopPackagePage shopPackagePage; private void Start() { shopManager = Object.FindObjectOfType(); shopPackagePage = Object.FindObjectOfType(); } private void FixedUpdate() { } private ShopManager.Categories CastItemTypeToShopCategory(GameManager.ItemType _itemType) { return itemType switch { GameManager.ItemType.Rod => ShopManager.Categories.Rods, GameManager.ItemType.Reel => ShopManager.Categories.Reels, GameManager.ItemType.Line => ShopManager.Categories.Lines, GameManager.ItemType.Leader => ShopManager.Categories.Leaders, GameManager.ItemType.Float => ShopManager.Categories.Floats, GameManager.ItemType.Hook => ShopManager.Categories.Hooks, GameManager.ItemType.Bait => ShopManager.Categories.Baits, GameManager.ItemType.Feeder => ShopManager.Categories.Feeders, GameManager.ItemType.Weight => ShopManager.Categories.Weights, _ => ShopManager.Categories.Rods, }; } public void SelectItem() { } }