using System; using UnityEngine; using UnityEngine.Events; namespace ShiningGames.UFS2 { public class AnimationEvents : MonoBehaviour { public Action OnStartCastRod; public Action OnOffBrake; public UnityEvent UE_OnStartCastRod; public UnityEvent UE_OnOffBrake; public void DoStartCastRod() { OnStartCastRod?.Invoke(); UE_OnStartCastRod?.Invoke(); } public void DoOffBrake() { OnOffBrake?.Invoke(); UE_OnOffBrake?.Invoke(); } } }