using UnityEngine; using UnityEngine.UI; public class ServerApiTest : MonoBehaviour { [SerializeField] private Image ApiTestUI_prefab; private Image ApiTestUI; private void Update() { if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.B) && !ServerManager.Instance.apiTestRunning) { StartTest(); } } private void StartTest() { } }