using UnityEngine; public class SEGIThrowObject : MonoBehaviour { private Color generatedColor; private Renderer r; private float pulseSpeed; private float pulseOffset; public Material mat0; public Material mat1; public Material mat2; public Material mat3; public Material mat4; private void Awake() { r = GetComponent(); switch (Random.Range(0, 5)) { case 0: r.material = mat0; break; case 1: r.material = mat1; break; case 2: r.material = mat2; break; case 3: r.material = mat3; break; case 4: r.material = mat4; break; } } }