using UnityEngine; using UnityEngine.UI; public class RewardPopUpItem : MonoBehaviour { public Text rewardText; public int id; public GameManager.GameQuest.Type type; public void ClaimRewardButton() { switch (type) { case GameManager.GameQuest.Type.Common: GameManager.Instance._playerData.GetRewardFromQuest(id); break; case GameManager.GameQuest.Type.Epic: GameManager.Instance._playerData.GetRewardFromQuest(id); break; case GameManager.GameQuest.Type.Legendary: GameManager.Instance._playerData.GetRewardFromQuest(id); break; case GameManager.GameQuest.Type.Weekly: GameManager.Instance._playerData.GetRewardFromWeeklyQuest(id); break; case GameManager.GameQuest.Type.Monthly: GameManager.Instance._playerData.GetRewardFromMonthlyQuest(id); break; } Object.Destroy(base.gameObject); } private void Start() { } }