using UnityEngine; using UnityEngine.UI; public class RentierItem : MonoBehaviour { public int id = -1; public Text moneyText; public Text expText; public Text questPointText; public void RentierRewardButton() { GameManager.Instance._playerData.AddSubPlayerCashValue(GameManager.Instance.rentierRewards[id].cash); GameManager.Instance._playerData.AddSubPlayerExp(GameManager.Instance.rentierRewards[id].exp); GameManager.Instance._playerData.AddSubPlayerQuestPoints(GameManager.Instance.rentierRewards[id].questPoint); Object.Destroy(base.gameObject); } public void DisableParentItem(GameObject g) { g.GetComponentInParent().gameObject.SetActive(value: false); } private void Start() { } }