using UnityEngine; public class RefractionScroll : MonoBehaviour { public Vector2 bumpMap1Speed; private Vector2 bumpMap1UV; private Renderer rend; private void Start() { bumpMap1Speed /= 10f; rend = GetComponent(); } private void Update() { bumpMap1UV.x = Time.time * bumpMap1Speed.x; bumpMap1UV.y = Time.time * bumpMap1Speed.y; rend.material.SetTextureOffset("_AltMap", bumpMap1UV); } }