using UnityEngine; using UnityEngine.UI; public class RankingRewardPopUpItem : MonoBehaviour { public Text positionText; public Text cashText; public Text expText; public Text questpointsText; public int position; public void CollectButton() { GameManager.Instance._playerData.CollectRewardFromRankingButton(position); GameManager.Instance.PlayOnClickSound(); Object.Destroy(base.gameObject); } private void Start() { int num = position + 1; cashText.text = GameManager.Instance.rankingReward[position].cash.ToString(); expText.text = GameManager.Instance.rankingReward[position].exp.ToString(); questpointsText.text = GameManager.Instance.rankingReward[position].questPoints.ToString(); positionText.text = num.ToString(); } private void Update() { } }