using UnityEngine; using UnityEngine.EventSystems; public class RankingHover : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler { public GameObject HoverImage; public void OnPointerEnter(PointerEventData eventData) { HoverImage.SetActive(value: true); } public void OnPointerExit(PointerEventData eventData) { HoverImage.SetActive(value: false); } private void Start() { } }