using UnityEngine; public class RainSetting : MonoBehaviour { public GUIStyle Normal; public RealWater WaterPlane; private float native_width = 1920f; private float native_height = 1080f; private void OnGUI() { float x = (float)Screen.width / native_width; float y = (float)Screen.height / native_height; GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f)); GUI.depth = 1; GUI.Label(new Rect(57.6f, 248.40001f, 288f, 43.2f), "Rain", Normal); bool rainEnabled = GUI.Toggle(new Rect(115.2f, 253.8f, 57.6f, 32.399998f), WaterPlane.RainSettings.RainEnabled, " "); WaterPlane.RainSettings.RainEnabled = rainEnabled; if (WaterPlane.RainSettings.RainEnabled) { GUI.Label(new Rect(326.4f, 270f, 153.59999f, 43.2f), "Rain Speed:", Normal); GUI.Label(new Rect(326.4f, 324f, 153.59999f, 43.2f), "Rain Force:", Normal); WaterPlane.RainSettings.RainSpeed = GUI.HorizontalSlider(new Rect(470.40002f, 278.63998f, 288f, 32.399998f), WaterPlane.RainSettings.RainSpeed, 1f, 30f); WaterPlane.RainSettings.RainForce = GUI.HorizontalSlider(new Rect(470.40002f, 336.96002f, 288f, 32.399998f), WaterPlane.RainSettings.RainForce, 0.01f, 1f); } } }