using UnityEngine; public class Podbierak : MonoBehaviour { [HideInInspector] public Animator animator; public Transform fishPoint; public Transform fish; public bool isDone; private void Start() { animator = GetComponent(); } private void Update() { MoveFishPositionOnFishPoint(); } public void UnhookFish() { isDone = true; } public void HookToChwytak() { ScriptsHandler.Instance.m_PlayerMain.GetFishToChwytak(); } private void MoveFishPositionOnFishPoint() { if (!(fish == null)) { fish.transform.localPosition = Vector3.MoveTowards(fish.transform.localPosition, Vector3.zero, Time.deltaTime); } } }