using UnityEngine; public class MiscGUI : MonoBehaviour { public GUIStyle SubTitle; public RealWater WaterPlane; private float native_width = 1920f; private float native_height = 1080f; private void OnGUI() { float x = (float)Screen.width / native_width; float y = (float)Screen.height / native_height; GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f)); GUI.depth = 10; GUI.Box(new Rect(38.399998f, 32.399998f, 729.6f, 540f), ""); GUI.Label(new Rect(57.6f, 108f, 288f, 151.2f), "Quality: " + WaterPlane.quality.ToString() + " (" + WaterPlane.GetRows() + "x" + WaterPlane.GetCols() + ")", SubTitle); } }