using System; using UnityEngine; [Serializable] public class Meshes { public Mesh VeryLow; public Mesh Low; public Mesh Medium; public Mesh High; public Mesh VeryHigh; public Mesh Extreme; public Mesh VeryLow_Rect; public Mesh Low_Rect; public Mesh Medium_Rect; public Mesh High_Rect; public Mesh VeryHigh_Rect; public Mesh Extreme_Rect; }