using System; using System.Runtime.InteropServices; namespace MTAssets.UltimateLODSystem.MeshSimplifier { [Serializable] [StructLayout(LayoutKind.Auto)] public struct BlendShape { public string ShapeName; public BlendShapeFrame[] Frames; public BlendShape(string shapeName, BlendShapeFrame[] frames) { ShapeName = shapeName; Frames = frames; } } }