using UnityEngine; namespace LuxWater { public class LuxWater_WaterVolumeTrigger : MonoBehaviour { [Space(6f)] [LuxWater_HelpBtn("h.cetbv2etlk23")] public Camera cam; public bool active = true; private void OnEnable() { if (cam == null) { Camera component = GetComponent(); if (component != null) { cam = component; } else { active = false; } } } } }