using UnityEngine; public class LeaveBoatScript : MonoBehaviour { private Boat boatParent; private void Start() { boatParent = Object.FindObjectOfType(); } private void Update() { } private void OnTriggerEnter(Collider other) { if (LayerMask.NameToLayer("Player") == other.gameObject.layer) { FScriptsHandler.Instance.m_HudManager.isInLeaveBoatCollider = true; FScriptsHandler.Instance.m_HudManager.ShowLeaveBoatPanel(hide: false); } } private void OnTriggerExit(Collider other) { if (LayerMask.NameToLayer("Player") == other.gameObject.layer) { FScriptsHandler.Instance.m_HudManager.isInLeaveBoatCollider = false; FScriptsHandler.Instance.m_HudManager.ShowLeaveBoatPanel(hide: true); } } }