using Steamworks; using UnityEngine; using UnityEngine.UI; public class InviteFriendItem : MonoBehaviour { public CSteamID Player_id; public TournamentPlayerCreator tournamentPlayerCreator; [SerializeField] private RawImage AvatarImage; [SerializeField] public Text PlayerNameText; [SerializeField] public Image InGameImage; [SerializeField] private Color[] InGameStatusColor; [SerializeField] private Button AddButton; [SerializeField] private Button RemoveButton; private SteamShowAvatarByUserId avatar; private bool isActive; private void Start() { avatar = AvatarImage.GetComponent(); avatar.steamUserID = Player_id.m_SteamID; CheckStatusInGame(); InvokeRepeating("CheckStatusInGame", 1f, 1f); } private void Update() { if (tournamentPlayerCreator.InvitePlayerContent.childCount > 4) { RemoveInviteButton(); } else if (tournamentPlayerCreator.InvitePlayerContent.childCount == 4) { AddButton.interactable = false; } else { AddButton.interactable = true; } } private void CheckStatusInGame() { if (SteamFriends.GetFriendGamePlayed(Player_id, out var _)) { Debug.Log("JEST"); if (!isActive) { InGameImage.color = InGameStatusColor[1]; base.transform.SetAsFirstSibling(); isActive = true; } } else if (isActive) { InGameImage.color = InGameStatusColor[0]; isActive = false; } } public void AddFriendButton() { base.transform.SetParent(tournamentPlayerCreator.InvitePlayerContent); AddButton.gameObject.SetActive(value: false); RemoveButton.gameObject.SetActive(value: true); tournamentPlayerCreator.numOfParticipantsInvited++; tournamentPlayerCreator.tournamentNumParticipantsDropdown.captionText.text = tournamentPlayerCreator.numOfParticipantsInvited.ToString(); } public void RemoveInviteButton() { base.transform.SetParent(tournamentPlayerCreator.FriendsContent); AddButton.gameObject.SetActive(value: true); RemoveButton.gameObject.SetActive(value: false); tournamentPlayerCreator.numOfParticipantsInvited--; tournamentPlayerCreator.tournamentNumParticipantsDropdown.captionText.text = tournamentPlayerCreator.numOfParticipantsInvited.ToString(); } }