using UnityEngine; using UnityEngine.UI; public class InteractionCanvasInfoPanel : MonoBehaviour { public enum Type { PickUpRod = 0, DropRodOnStojak = 1 } public Image interactionImage; public Text informationText; public Text informationObjectNameText; public Sprite[] interactionSprites; public void SetInfoPanel(Type _type, Transform _object) { switch (_type) { case Type.PickUpRod: informationText.text = "[E]"; informationObjectNameText.text = _object.name; interactionImage.sprite = interactionSprites[(int)_type]; break; case Type.DropRodOnStojak: informationText.text = "[E]"; informationObjectNameText.text = _object.name; interactionImage.sprite = interactionSprites[(int)_type]; break; } } private void Start() { } private void Update() { } }