using System; using UnityEngine; [Serializable] public class InputSmoothingSettings { public bool SmoothingEnabled = true; [Tooltip("Number of times to run the smoothing algorithm")] [Range(1f, 10f)] public int SmoothingLevel = 3; [Tooltip("The size of the area around the input position to be smoothed.")] [Range(0f, 10f)] public int BlurRadius = 3; [Tooltip("Whether or not to cap the max wave height. Greatly improves simulation stability if enabled.")] public bool ClampBuffer = true; [Tooltip("The level of Buffer Clamping")] [Range(0.05f, 0.3f)] public float Clamping = 0.1f; }