using UnityEngine; namespace Highlighters { public class ObjectOscilate : MonoBehaviour { public float minX; public float maxX; public float speed = 1f; private void Update() { float t = Mathf.PingPong(Time.time * speed, 1f); float x = Mathf.Lerp(minX, maxX, t); base.transform.localPosition = new Vector3(x, base.transform.localPosition.y, base.transform.localPosition.z); } } }