using UnityEngine; public class FullPlaneGUI : MonoBehaviour { public RealWaterSpeedManager speedManager; public RealWaterNormalMap WaterPlane; public GUIStyle Title; public GameObject plane; public GameObject refractionPlane; public GameObject botPlane; public GameObject botRefractionPlane; public Texture2D x256; public Texture2D x360; public Texture2D x512; public GUIStyle Normal; public RealWaterCollider[] colliders = new RealWaterCollider[6]; private float inputForce = 1f; private float inputForcePrev = 1f; private float native_width = 1920f; private float native_height = 1080f; private void OnGUI() { float x = (float)Screen.width / native_width; float y = (float)Screen.height / native_height; GUI.matrix = Matrix4x4.TRS(new Vector3(0f, 0f, 0f), Quaternion.identity, new Vector3(x, y, 1f)); GUI.depth = 10; GUI.Box(new Rect(38.399998f, 54f, 729.6f, 432f), ""); GUI.Label(new Rect(57.6f, 75.6f, 288f, 43.2f), "RealWater Settings", Title); GUI.Label(new Rect(57.6f, 140.4f, 288f, 151.2f), "Image Size: (" + WaterPlane.GetRows() + "x" + WaterPlane.GetCols() + ")", Normal); if (GUI.Button(new Rect(57.6f, 172.8f, 115.2f, 43.2f), "256x256")) { WaterPlane.normalMap = x256; WaterPlane.Reset(); plane.GetComponent().material.SetTexture("_DetailNormalMap", x256); botPlane.GetComponent().material.SetTexture("_DetailNormalMap", x256); botRefractionPlane.GetComponent().material.SetTexture("_BumpMap", x256); refractionPlane.GetComponent().material.SetTexture("_BumpMap", x256); } if (GUI.Button(new Rect(192f, 172.8f, 115.2f, 43.2f), "360x360")) { WaterPlane.normalMap = x360; WaterPlane.Reset(); plane.GetComponent().material.SetTexture("_DetailNormalMap", x360); botPlane.GetComponent().material.SetTexture("_DetailNormalMap", x360); botRefractionPlane.GetComponent().material.SetTexture("_BumpMap", x360); refractionPlane.GetComponent().material.SetTexture("_BumpMap", x360); } if (GUI.Button(new Rect(326.4f, 172.8f, 115.2f, 43.2f), "512x512")) { WaterPlane.normalMap = x512; WaterPlane.Reset(); plane.GetComponent().material.SetTexture("_DetailNormalMap", x512); botPlane.GetComponent().material.SetTexture("_DetailNormalMap", x512); botRefractionPlane.GetComponent().material.SetTexture("_BumpMap", x512); refractionPlane.GetComponent().material.SetTexture("_BumpMap", x512); } GUI.Label(new Rect(57.6f, 237.6f, 288f, 43.2f), "Speed: " + speedManager.Speed.ToString("F0") + " ", Normal); speedManager.Speed = GUI.HorizontalSlider(new Rect(211.2f, 246.24f, 288f, 32.399998f), speedManager.Speed, 0f, 50f); GUI.Label(new Rect(57.6f, 280.8f, 288f, 43.2f), "Damping: " + WaterPlane.Damping.ToString("F2"), Normal); WaterPlane.Damping = GUI.HorizontalSlider(new Rect(211.2f, 285.12f, 288f, 32.399998f), WaterPlane.Damping, 0.8f, 0.99f); GUI.Label(new Rect(57.6f, 324f, 288f, 43.2f), "Input Force: " + inputForce.ToString("F1"), Normal); inputForce = GUI.HorizontalSlider(new Rect(230.4f, 329.4f, 288f, 32.399998f), inputForce, 0.1f, 1f); if (inputForcePrev != inputForce) { for (int i = 0; i < 6; i++) { colliders[i].InputForce = inputForce; } inputForcePrev = inputForce; } GUI.Label(new Rect(57.6f, 367.2f, 288f, 43.2f), "Obstructions: ", Normal); WaterPlane.obstructionSettings.ObstructionsEnabled = GUI.Toggle(new Rect(268.8f, 367.74f, 60.288f, 32.399998f), WaterPlane.obstructionSettings.ObstructionsEnabled, ""); GUI.Label(new Rect(57.6f, 410.4f, 288f, 43.2f), "Obstruction Texture: ", Normal); WaterPlane.obstructionTextureSettings.ObstructionTexturesEnabled = GUI.Toggle(new Rect(268.8f, 410.94f, 60.288f, 32.399998f), WaterPlane.obstructionTextureSettings.ObstructionTexturesEnabled, ""); } }