using System.Collections; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Button))] public class FocusOnEnable : MonoBehaviour { private Button m_Button; private void OnEnable() { StartCoroutine(Focus()); } private IEnumerator Focus() { yield return new WaitForSecondsRealtime(1f); m_Button.Select(); } private void Awake() { m_Button = GetComponent