using UnityEngine; public class Feeder : MonoBehaviour { [HideInInspector] public Rigidbody linkConnectorUp; public HingeJoint hingeJointUp; [HideInInspector] public FishingLine currentFishingLine; [HideInInspector] public Rigidbody rigidbody; [HideInInspector] public WaterDisplacementObject waterDisplacementObject; private void Start() { } private void Update() { } public void Link(Rigidbody connector) { if (connector.transform.parent.GetComponent().lineType == LineHandler.LineType.ThereSegment) { currentFishingLine = connector.transform.parent.GetComponent().currentRodFishingLineComponent; if (!(currentFishingLine.feeder != this)) { currentFishingLine.feeder = this; linkConnectorUp = connector; base.transform.position = linkConnectorUp.position; hingeJointUp.connectedBody = linkConnectorUp; linkConnectorUp.GetComponent().enabled = false; } } } }