using UnityEngine; public class FReelEvents : MonoBehaviour { private FReel reel; private void Start() { reel = base.transform.parent.GetComponent(); } public void JoinHandKablak() { if (reel.animator.GetFloat("Reeling") > 0f) { reel.isBailOpen = false; } else { reel.currentRod.currentPlayer.InteractiveLeftHand(reel.BailHandle); } } public void UnjoinHandKablak() { if (!reel.isHandOnHandle) { reel.currentRod.currentPlayer.InteractiveLeftHand(null); if (reel.animator.GetBool("Unlock")) { reel.isBailOpen = true; } if (reel.animator.GetBool("Lock")) { reel.isBailOpen = false; } reel.animator.SetBool("Unlock", value: false); reel.animator.SetBool("Lock", value: false); } } }