using UnityEngine; public class FPSCapper : MonoBehaviour { [Range(60f, 240f)] public int FramerateCap = 60; public bool UnlockFPS; [Tooltip("Set to true to change Framerate Cap during runtime.")] public bool Reset; private void Start() { if (UnlockFPS) { Application.targetFrameRate = 0; } else { Application.targetFrameRate = FramerateCap; } } private void Update() { if (Reset) { if (UnlockFPS) { Application.targetFrameRate = 0; } else { Application.targetFrameRate = FramerateCap; } } Reset = false; } }