using UnityEngine; public class FPD_OverridableFloatAttribute : PropertyAttribute { public string BoolVarName; public string TargetVarName; public int LabelWidth; public FPD_OverridableFloatAttribute(string boolVariableName, string targetVariableName, int labelWidth = 90) { BoolVarName = boolVariableName; TargetVarName = targetVariableName; LabelWidth = labelWidth; } }